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Angel and Stars, CG, 3D, Illustration, Front Iphone 4 Id Cases by prophoto
Asset ID: 79338234 / DAJ / Angel and Stars, CG, 3D, Illustration, Front View

Computer animation is the process used for generating animated images by using computer graphics . The more general term computer generated imagery encompasses both static scenes and dynamic images, while computer animation only refers to moving images.
Modern computer animation usually uses 3D computer graphics , although 2D computer graphics are still used for stylistic, low bandwidth, and faster real-time renderings. Sometimes the target of the animation is the computer itself, but sometimes the target is another medium , such as film .
Computer animation is essentially a digital successor to the stop motion techniques used in traditional animation with 3D models and frame-by-frame animation of 2D illustrations. Computer generated animations are more controllable than other more physically based processes, such as constructing miniatures for effects shots or hiring extras for crowd scenes, and because it allows the creation of images that would not be feasible using any other technology. It can also allow a single graphic artist to produce such content without the use of actors, expensive set pieces, or props .
To create the illusion of movement, an image is displayed on the computer screen and repeatedly replaced by a new image that is similar to it, but advanced slightly in the time domain (usually at a rate of 24 or 30 frames/second). This technique is identical to how the illusion of movement is achieved with television and motion pictures .
For 3D animations, objects (models) are built on the computer monitor (modelled) and 3D figures are rigged with a virtual skeleton. For 2D figure animations, separate objects (illustrations) and separate transparent layers are used, with or without a virtual skeleton. Then the limbs, eyes, mouth, clothes, etc. of the figure are moved by the animator on key frames . The differences in appearance between key frames are automatically calculated by the computer in a process known as tweening or morphing . Finally, the animation is rendered .
For 3D animations, all frames must be rendered after modelling is complete. For 2D vector animations, the rendering process is the key frame illustration process, while tweened frames are rendered as needed. For pre-recorded presentations, the rendered frames are transferred to a different format or medium such as film or digital video. The frames may also be rendered in real time as they are presented to the end-user audience. Low bandwidth animations transmitted via the internet (e.g. 2D Flash , X3D ) often use software on the end-users computer to render in real time as an alternative to streaming or pre-loaded high bandwidth animations.

<div id="index_ignore">Description above from the Wikipedia article Computer animation, licensed under CC-BY-SA full list of contributors here. This page is not affiliated with, or endorsed by, anyone associated with the topic.</div>
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Barely There ID/Credit Card

Combine your wallet and iPhone 4/4S case with the customizable Barely There ID Credit Card Case-Mate brand case from Zazzle. This form-fitting case covers the back and corners of your device with an impact resistant, flexible plastic shell, which provides access to all ports/buttons and features a slim slot designed to hold up to two credit card sized cards. Perfect for credit cards or business cards, the snug fit slot ensures that the cards won't fall out during normal use. The Barely There ID Credit Card case, designed for the AT&T, Sprint and Verizon iPhone 4 and iPhone 4S, is a sleek and lightweight way to show off your custom style. Weight: 0.025 ounces.

Angel and Stars, CG, 3D, Illustration, Front Iphone 4 Id Cases

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Angel and Stars, CG, 3D, Illustration, Front

Asset ID: 79338234 / DAJ / Angel and Stars, CG, 3D, Illustration, Front View

Computer animation is the process used for generating animated images by using computer graphics . The more general term computer generated imagery encompasses both static scenes and dynamic images, while computer animation only refers to moving images.
Modern computer animation usually uses 3D computer graphics , although 2D computer graphics are still used for stylistic, low bandwidth, and faster real-time renderings. Sometimes the target of the animation is the computer itself, but sometimes the target is another medium , such as film .
Computer animation is essentially a digital successor to the stop motion techniques used in traditional animation with 3D models and frame-by-frame animation of 2D illustrations. Computer generated animations are more controllable than other more physically based processes, such as constructing miniatures for effects shots or hiring extras for crowd scenes, and because it allows the creation of images that would not be feasible using any other technology. It can also allow a single graphic artist to produce such content without the use of actors, expensive set pieces, or props .
To create the illusion of movement, an image is displayed on the computer screen and repeatedly replaced by a new image that is similar to it, but advanced slightly in the time domain (usually at a rate of 24 or 30 frames/second). This technique is identical to how the illusion of movement is achieved with television and motion pictures .
For 3D animations, objects (models) are built on the computer monitor (modelled) and 3D figures are rigged with a virtual skeleton. For 2D figure animations, separate objects (illustrations) and separate transparent layers are used, with or without a virtual skeleton. Then the limbs, eyes, mouth, clothes, etc. of the figure are moved by the animator on key frames . The differences in appearance between key frames are automatically calculated by the computer in a process known as tweening or morphing . Finally, the animation is rendered .
For 3D animations, all frames must be rendered after modelling is complete. For 2D vector animations, the rendering process is the key frame illustration process, while tweened frames are rendered as needed. For pre-recorded presentations, the rendered frames are transferred to a different format or medium such as film or digital video. The frames may also be rendered in real time as they are presented to the end-user audience. Low bandwidth animations transmitted via the internet (e.g. 2D Flash , X3D ) often use software on the end-users computer to render in real time as an alternative to streaming or pre-loaded high bandwidth animations.

Description above from the Wikipedia article Computer animation, licensed under CC-BY-SA full list of contributors here. This page is not affiliated with, or endorsed by, anyone associated with the topic.

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Product Details

Product id: 179049790568689168
Created on 14/02/2012 00:52