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Angel and Stars, CG, 3D, Illustration, Front Case For The Ipad by prophoto
Asset ID: 79338234 / DAJ / Angel and Stars, CG, 3D, Illustration, Front View

Computer animation is the process used for generating animated images by using computer graphics . The more general term computer generated imagery encompasses both static scenes and dynamic images, while computer animation only refers to moving images.
Modern computer animation usually uses 3D computer graphics , although 2D computer graphics are still used for stylistic, low bandwidth, and faster real-time renderings. Sometimes the target of the animation is the computer itself, but sometimes the target is another medium , such as film .
Computer animation is essentially a digital successor to the stop motion techniques used in traditional animation with 3D models and frame-by-frame animation of 2D illustrations. Computer generated animations are more controllable than other more physically based processes, such as constructing miniatures for effects shots or hiring extras for crowd scenes, and because it allows the creation of images that would not be feasible using any other technology. It can also allow a single graphic artist to produce such content without the use of actors, expensive set pieces, or props .
To create the illusion of movement, an image is displayed on the computer screen and repeatedly replaced by a new image that is similar to it, but advanced slightly in the time domain (usually at a rate of 24 or 30 frames/second). This technique is identical to how the illusion of movement is achieved with television and motion pictures .
For 3D animations, objects (models) are built on the computer monitor (modelled) and 3D figures are rigged with a virtual skeleton. For 2D figure animations, separate objects (illustrations) and separate transparent layers are used, with or without a virtual skeleton. Then the limbs, eyes, mouth, clothes, etc. of the figure are moved by the animator on key frames . The differences in appearance between key frames are automatically calculated by the computer in a process known as tweening or morphing . Finally, the animation is rendered .
For 3D animations, all frames must be rendered after modelling is complete. For 2D vector animations, the rendering process is the key frame illustration process, while tweened frames are rendered as needed. For pre-recorded presentations, the rendered frames are transferred to a different format or medium such as film or digital video. The frames may also be rendered in real time as they are presented to the end-user audience. Low bandwidth animations transmitted via the internet (e.g. 2D Flash , X3D ) often use software on the end-users computer to render in real time as an alternative to streaming or pre-loaded high bandwidth animations.

<div id="index_ignore">Description above from the Wikipedia article Computer animation, licensed under CC-BY-SA full list of contributors here. This page is not affiliated with, or endorsed by, anyone associated with the topic.</div>
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Speck® Fitted™ Fabric-Inlaid Hard Shell iPad Case

Show off your signature style with an ultra-tailored Speck Products® brand case for your iPad. Combining luxury with uncompromised protection, this sleek hard plastic case is covered with an easy-to-grip fabric that is richly printed with your favorite design. The first of its kind to be offered anywhere, this lightweight and durable custom case allows optimal access to all sensors, ports, and controls on your iPad, while offering superior comfort in-hand.

Depth: 0.71 inches
Width: 7.7 inches
Height: 9.79 inches
Weight: 9.6 oz.

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Angel and Stars, CG, 3D, Illustration, Front Case For The Ipad

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Created By prophoto:

Angel and Stars, CG, 3D, Illustration, Front

Asset ID: 79338234 / DAJ / Angel and Stars, CG, 3D, Illustration, Front View

Computer animation is the process used for generating animated images by using computer graphics . The more general term computer generated imagery encompasses both static scenes and dynamic images, while computer animation only refers to moving images.
Modern computer animation usually uses 3D computer graphics , although 2D computer graphics are still used for stylistic, low bandwidth, and faster real-time renderings. Sometimes the target of the animation is the computer itself, but sometimes the target is another medium , such as film .
Computer animation is essentially a digital successor to the stop motion techniques used in traditional animation with 3D models and frame-by-frame animation of 2D illustrations. Computer generated animations are more controllable than other more physically based processes, such as constructing miniatures for effects shots or hiring extras for crowd scenes, and because it allows the creation of images that would not be feasible using any other technology. It can also allow a single graphic artist to produce such content without the use of actors, expensive set pieces, or props .
To create the illusion of movement, an image is displayed on the computer screen and repeatedly replaced by a new image that is similar to it, but advanced slightly in the time domain (usually at a rate of 24 or 30 frames/second). This technique is identical to how the illusion of movement is achieved with television and motion pictures .
For 3D animations, objects (models) are built on the computer monitor (modelled) and 3D figures are rigged with a virtual skeleton. For 2D figure animations, separate objects (illustrations) and separate transparent layers are used, with or without a virtual skeleton. Then the limbs, eyes, mouth, clothes, etc. of the figure are moved by the animator on key frames . The differences in appearance between key frames are automatically calculated by the computer in a process known as tweening or morphing . Finally, the animation is rendered .
For 3D animations, all frames must be rendered after modelling is complete. For 2D vector animations, the rendering process is the key frame illustration process, while tweened frames are rendered as needed. For pre-recorded presentations, the rendered frames are transferred to a different format or medium such as film or digital video. The frames may also be rendered in real time as they are presented to the end-user audience. Low bandwidth animations transmitted via the internet (e.g. 2D Flash , X3D ) often use software on the end-users computer to render in real time as an alternative to streaming or pre-loaded high bandwidth animations.

Description above from the Wikipedia article Computer animation, licensed under CC-BY-SA full list of contributors here. This page is not affiliated with, or endorsed by, anyone associated with the topic.

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Product Details

Product id: 176281089030731216
Created on 14/02/2012 00:52